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At the end of every year in Game Dev Story you have the Global Game Awards. Here, you can win awards for best design, sound, art etc., including the coveted Game of the Year. While a year is way. Game Dev Tycoon. All Discussions. (Tech or Design), any points that would have given the completed stat instead go to research. For that reason, it might be worth going for Contracts that have heavily weighted to one stat means youll spend longer generating research points Eg. A Contract where you need 30 Tech, 30 Design will get roughly.
Originally posted by:Get an R&D lab or invest in training one of your people in reasearch. The higher their research number the bigger reasearch bonuses they get from tasks.
Shaq fu a legend reborn trophies for sale. Contracts also give reasearch.This. I started out with 1 researcher and my primary character as a researcher, then upgraded to the lab and hired a third (who was more of a wild card at the maybe final office). Helped alot with getting RP later in the game, which you'll desperately need.Post-Game reports also aquire a small amount of RP as well, make sure you number crunch:D.
I've not been playing too long but I think I've noticed one thing. When you do contract work, I think once you have completed one of the aspects of the contract (Tech or Design), any points that would have given the completed stat instead go to research. For that reason, it might be worth going for Contracts that have heavily weighted to one stat means youll spend longer generating research pointsEg. A Contract where you need 30 Tech, 30 Design will get roughly finished at the same time (unless you have a heavily weighted staff). A contract where you need 50 Tech, 10 Design will finish the design quickly, and the rest of the time building Tech will also generate research points instead of Design.I haven't proven this conclusively, but that's how it seems to me so far.
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